![]() I hope you enjoy playing Microcosm as much as I enjoy making it. Finally, I said enough was enough, and just decided to build it myself. I picked up a Vive last year (2016), but no one seemed to be making the voxel game I wanted. ![]() Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. ~~~~~~~~~~ Build tiny voxel worlds in virtual reality! ![]() When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features. I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). The Steam version was made free on July 11th, 2022 (without a feature update). During that time, I've been at work on a rewritten voxel engine with "infinite" worlds, lots of new features, and more thought put into cross-platform support. The Steam version of Microcosm hasn't been updated in a few years. Tentang Game Ini An update on the future of Microcosm Of course, it will also be great to get gameplay feedback as well!” A big part of this will be relying on feedback from users. “As mentioned above, I'm very much looking to tuning performance and stability. Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan? Personally, I tend to get sucked in when I'm trying to test something, and often find myself just drawing for a while instead.”Īpakah harga game akan berbeda selama dan setelah Akses Dini? ![]() “Microcosm is usable and fun in its current state, according to testers. This is dependent on customer interest, as I currently only have a Vive.Įverything in these lists is subject to change, depending on what I learn from more internal playtesting, customer feedback, and other factors.”Īpa status saat ini dari versi Akses Dini ini?
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